Software does not have to be permanent to be meaningful.
An app can be more than a service, a productivity tool, or a product waiting for subscribers. It can be an essay you enter, a poem that responds, a performance made of choices.
AI-assisted development has radically shortened the distance between an idea and a working experience. When a single author can build and publish software in days rather than months, code acquires an editorial rhythm. A web app can be released in response to an event, a question, or a feeling — as directly as a text, an image, or a game.
App As A Medium is a DialoArt research project about this shift. It treats executable software as an expressive form: not merely something people use, but something they briefly inhabit.
From utility to experience
Traditional software is often designed around a task: make something faster, automate a process, store information, remove friction. An app used as a medium begins with a different question: what condition should the person experience?
Its interface is not a neutral container for content. The timer, the click, the delay, the repetition, the impossibility of completing an action — these are its vocabulary. The user does not simply read the argument. The user performs it.
Such an app may be small, temporary, and built around a single idea. Its value does not depend on becoming a permanent platform. It can exist for the precise duration and scale its meaning requires.
Time to Live
Time to Live turns statistical life expectancy into a personal, real-time countdown. After entering a country, sex, and date of birth, the visitor sees an estimate of the years, days, hours, minutes, and seconds that may remain.
The number is not presented as a prophecy, nor as a threat. It is a device for attention: a gentle reminder that the future is already happening. In meditation mode, the interface falls away until only the remaining seconds are visible, changing continuously on a black screen.
The experience also introduces a randomly selected “twin country.” Two lives with the same birth date can receive very different amounts of statistical time depending on where they begin. The comparison makes global inequality intimate without turning it into a lesson: time appears as both a gift and a privilege.
Seeing Gaza
Seeing Gaza is a 110-second digital performance about attention, media noise, and the struggle to keep looking. Photographs of Gaza appear in the background. For a few seconds, they are allowed to remain visible.
Then the noise arrives: gossip, sport, lifestyle, finance, technology, outrage, and clickbait accumulate as notification cards across the screen. The visitor can try to dismiss them, but every click produces more. The instinct to clear the interface becomes part of the mechanism that obscures it.
As the cards multiply, noise grows louder and the images become harder to see. The app does not explain distraction from a distance. It makes distraction physical: an action, a frustration, an impossible task. Here, interaction is not a way to access the message. Interaction is the message.
Two apps, one proposition
One experience asks you to watch a number decrease. The other asks you to protect an image from an accelerating flood. One creates stillness; the other creates helplessness. Both use simple interactions to make an abstract condition tangible.
- The interface carries meaning. Form and argument cannot be separated.
- Duration is part of the work. Seconds are not merely measured; they are felt.
- Friction is expressive. What resists the user may matter more than what rewards them.
- The browser is a distribution space. A link opens the work immediately, without installation or onboarding.
- Small scale is a choice. Each app is built around one precise emotional and conceptual movement.
This is the central proposition of App As A Medium: software can communicate through what it asks a person to do, feel, repeat, wait for, or fail to control.
About the Research
App As A Medium is an ongoing research project by DialoArt — Roberto Gilli, aka dialobot. It explores the space between full-stack engineering, game design, digital art, and editorial practice.
The research is made possible by a new creative workflow in which AI-assisted coding tools support rapid prototyping and direct publishing. But speed is not the final purpose. The purpose is authorship: using executable systems to say what text or images alone cannot say.
Contact
- Email: dialobot @ gmail.com
- Website: dialoart.com
- Time to Live: time-to-live.lovable.app
- Seeing Gaza: seeing-gaza.lovable.app